Lighting Artist required at Pixomondo

Lighting Artist required at Pixomondo

Studio: Pixomondo

Job Opening: Lighting Artist

Location: Stuttgart, Germany

Type: Contracted

Responsibilities:

  • Create and design lighting for complex scenes.
  • Look development of assets, environments, and FX elements.
  • Work with supervisors, leads, and compositing team to ensure all elements reach the desired look and delivery.
  • Ability to self-troubleshoot renders.
  • Pre-composite shots in Nuke.
  • Sustain great team dynamics.
  • Maintain shot quotas set by production and leads.
  • Key-Lighting and templated shots for propagations and sequences (Senior.)
  • Ability to identify problematic shots that may affect delivery schedules and communicate concerns to leads and supervisors.
  • Ensure shot continuity.

Qualifications & Skills:

  • 3+ years of Lighting experience in visual effects
  • Strong Knowledge of Maya, Arnold, and Nuke
  • Strong understanding of rendering methods (Render Setup) & shading models
  • Previous experience performing Look Development tasks
  • Experience of photo-real lighting
  • Be comfortable with a Windows/Linux OS environment
  • Experience with Shotgun would be an asset
  • Houdini experience (Solaris) a plus!
  •  Unreal Engine experience a plus!
  • Well developed organization and communication skills (fluent in English and/or German)
  • Ability to manage time and priorities tasks to succeed under tight deadlines
  • Enjoy being part of a team to collaborate, assist others and be willing to share techniques and skills

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