Studio: Pixomondo
Job Opening: Lighting Artist
Location: Stuttgart, Germany
Type: Contracted
Responsibilities:
- Create and design lighting for complex scenes.
- Look development of assets, environments, and FX elements.
- Work with supervisors, leads, and compositing team to ensure all elements reach the desired look and delivery.
- Ability to self-troubleshoot renders.
- Pre-composite shots in Nuke.
- Sustain great team dynamics.
- Maintain shot quotas set by production and leads.
- Key-Lighting and templated shots for propagations and sequences (Senior.)
- Ability to identify problematic shots that may affect delivery schedules and communicate concerns to leads and supervisors.
- Ensure shot continuity.
Qualifications & Skills:
- 3+ years of Lighting experience in visual effects
- Strong Knowledge of Maya, Arnold, and Nuke
- Strong understanding of rendering methods (Render Setup) & shading models
- Previous experience performing Look Development tasks
- Experience of photo-real lighting
- Be comfortable with a Windows/Linux OS environment
- Experience with Shotgun would be an asset
- Houdini experience (Solaris) a plus!
- Unreal Engine experience a plus!
- Well developed organization and communication skills (fluent in English and/or German)
- Ability to manage time and priorities tasks to succeed under tight deadlines
- Enjoy being part of a team to collaborate, assist others and be willing to share techniques and skills