Lighting Artist required at Nintendo

Lighting Artist required at Nintendo

Studio: Nintendo

Job Opening: Lighting Artist

Location: Redmond, Washington

Type: Full-Time

Responsibilities:

  • Develops lighting for 3D content that meets required direction and quality specifications
  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

Qualifications & Skills:

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven abilities to author and edit lighting in game development pipelines and game engines (E.g. Unreal, Unity, or a proprietary engine)
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

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