Lighting Artist required at Gunzilla Games 

Lighting Artist required at Gunzilla Games 

Studio: Gunzilla Games

Job Opening: Lighting Artist

Location: London, UKKyiv, UAFrankfurt, DE

Type: Full-Time

Responsibilities:

  • Collaborate with the lighting team to combine traditional aesthetics with next-gen lighting techniques to light a world with an inspiring and cohesive vision across a diverse range of environments.
  • Use your knowledge of various lighting tools and techniques to craft lighting in Unreal Engine 5. Harnessing the power of Lumen and partner with art, tech art, and engineering to integrate solutions into a production pipeline.
  • Use your understanding of HDR lighting, colour theory, shape, surface types, and the techniques and technologies relating to physically based rendering to help visual development.
  • Work closely with the art and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
  • Anticipate and work well within different production and technical constraints and understand the budgeting restrictions associated with them.

Qualifications & Skills:

  • Understanding of PBR and PBL workflows with the ability to spot and diagnose issues with both.
  • Up-to-date understanding of real-time lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions).
  • A willingness to learn how to troubleshoot technical issues associated with lighting, performance, tools, and pipelines.
  • Self-starter and driver, great communicator, and an amazing team player.
  • You love to solve problems and you love to collaborate with all departments. Creating epic entertainment experiences is a team effort and you thrive when exploring ideas and working with others.

Pluses:

  • Production experience in Unreal Engine 4/5
  • Shipped a Battle Royale, Third Person Shooter or First Person Shooter in a Lighting artist role.
  • Basic understanding of Unreal Engine Blueprints, Light Functions and Materials.
  • Deep understanding of Unreal Engine 5 functionality.
  • Proficient in modelling software (Maya or Blender preferred but not required).
  • Ability to create in-engine tools for Unreal Engine.

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