Studio: Deck Nine Games
Job Opening: Lighting Artist
Location: Fully Remote
Type: Full-Time
Responsibilities:
- Responsible for lighting game environments in AAA titles with the highest level of quality.
- Contributing to the development and placing of visual effects related to lighting and atmosphere.
- Work closely with Art Director and team leads to help define and execute the lighting direction for the project.
- Assist graphics engineers in designing, implementing, testing, and maintaining lighting pipelines.
- Help to identify improvements and efficiencies within our lighting pipeline to speed production and reduce costs at run time.
- Research new lighting tools and techniques to create more efficient and visually appealing environments.
- Work with engineering to manage environment lighting to run efficiently, cleanly, and to fit into the established memory limits.
- Collaborate with Programmers, Tech Art, and other members of the team to improve our tools and pipelines.
- Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
- Work within and anticipate different production and technical constraints and understand the budgeting restrictions associated with them.
- Participate in giving & receiving critique to ensure scenes are as impactful as they can be.
- Author post-processing effects such as color grading, exposure, tone mapping, bloom, etc.
Qualifications & Skills:
- 2-3 years of experience minimum in AAA game development or credit on at least one AAA title as lighting artist.
- Understanding of game lighting fundamentals required, experience with physically-based rendering pipelines preferred.
- Experience lighting environments and characters with an understanding of gameplay implications and performance requirements.
- Knowledge of color theory and a strong sense of light and shadow.
- Understand the use of lighting to enhance mood within a scene.
- Ability to give feedback to more junior lighting artists.
- Working knowledge of industry-standard rendering concepts and post-processing effects, preferably within the Unreal Engine.
- Ability to follow concept/reference and ability to work with wide range of styles with minimal concept and direction.
Pluses:
- Experience creating color key images to guide lighting.
- Passion for games and storytelling.
- Proficiency with Premiere (or Davinci Resolve), After Effects, Photoshop, UE5
- A familiarity with narrative-driven adventure games (Life is Strange, Detroit: Become Human, Wolf Among Us, etc).