Lighting Artist required at Deck Nine Games

Lighting Artist required at Deck Nine Games

Studio: Deck Nine Games

Job Opening: Lighting Artist

Location: Fully Remote

Type: Full-Time

Responsibilities:

  • Responsible for lighting game environments in AAA titles with the highest level of quality. 
  • Contributing to the development and placing of visual effects related to lighting and atmosphere.
  • Work closely with Art Director and team leads to help define and execute the lighting direction for the project.
  • Assist graphics engineers in designing, implementing, testing, and maintaining lighting pipelines.
  • Help to identify improvements and efficiencies within our lighting pipeline to speed production and reduce costs at run time.
  • Research new lighting tools and techniques to create more efficient and visually appealing environments.
  • Work with engineering to manage environment lighting to run efficiently, cleanly, and to fit into the established memory limits.
  • Collaborate with Programmers, Tech Art, and other members of the team to improve our tools and pipelines.
  • Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
  • Work within and anticipate different production and technical constraints and understand the budgeting restrictions associated with them.
  • Participate in giving & receiving critique to ensure scenes are as impactful as they can be.
  • Author post-processing effects such as color grading, exposure, tone mapping, bloom, etc.

Qualifications & Skills:

  • 2-3 years of experience minimum in AAA game development or credit on at least one AAA title as lighting artist.
  • Understanding of game lighting fundamentals required, experience with physically-based rendering pipelines preferred.
  • Experience lighting environments and characters with an understanding of gameplay implications and performance requirements.
  • Knowledge of color theory and a strong sense of light and shadow.
  • Understand the use of lighting to enhance mood within a scene.
  • Ability to give feedback to more junior lighting artists.
  • Working knowledge of industry-standard rendering concepts and post-processing effects, preferably within the Unreal Engine.
  • Ability to follow concept/reference and ability to work with wide range of styles with minimal concept and direction.

Pluses:

  • Experience creating color key images to guide lighting.
  • Passion for games and storytelling.
  • Proficiency with Premiere (or Davinci Resolve), After Effects, Photoshop, UE5
  • A familiarity with narrative-driven adventure games (Life is Strange, Detroit: Become Human, Wolf Among Us, etc).

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