
Studio: Arkane Lyon
Job Opening: Lighting Artist
Location: France, Europe
Type: Full-Time
Responsibilities:
- Production of lighting for real-time video game environments.
- Production of lighting for real-time cinematics.
- Visual research through the creation of synthetic documentation.
- Integrate and merge gameplay, visual, and technical intentions with elegance.
- Maintain a consistent lighting style that matches visual direction across multiple environments.
- Manage the content related to light entities: request, tracking, object integration, FXs.
- Collaborate and communicate smoothly with Level Artists, Environment Artists, Level Designers, VFX, and Technical Artists.
- Ensure that all lighting deliverables are fully completed and in line with the production schedule.
- Anticipate challenges and propose solutions to address technical and design constraints.
- Cultivate a positive workplace culture.
Qualifications & Skills:
- Have already completed at least one full production.
- Lighting/color theories knowledge.
- Be familiar with other 3D software such as Blender and Unreal Engine.
- Good artistic culture: illustrations, paintings, photography, cinematography.
- Excellent sense of composition and interest in video games.
- Strive for excellence in order to complete assigned tasks in a timely manner while maintaining a high level of quality.
- Team spirit: ability to cooperate easily with different people and teams; positive and altruistic attitude.
