Studio: ProbablyMonsters
Job Opening: Level Designer
Location: Bellevue, Washington State
Type: Full-Time
Responsibilities:
- Work with established guidelines and design philosophies to build out and populate levels across the game from sketching, to blockout, to decoration and lighting, through to polish.
- Create and update documentation on levels, processes, systems, and gameplay.
- Build and update level systems and tools as the project evolves.
- Take direction from Leads and Directors and incorporate it into your work.
- Help build a library of prefabs and interactable assets to assist in the quick build-out of spaces.
- Give feedback to, and receive it from, peers across the team.
- Propose and develop new gameplay through pitches and demonstrative prototypes.
- Explore and grow as a designer, taking learnings and integrating them into your work.
Qualifications & Skills:
- 2 years of experience designing on a game title, or equivalent independent experience.
- Experience ideating, designing, and building levels in Unreal Engine 4/5.
- Some demonstrable scripting proficiency (for example, Unreal Blueprints, C#, etc.).
- Experience working within a team or larger organization.
- Someone with professional and/or demonstrable personal experience building levels in Unreal or another commercial-level editor.
- Curious and motivated to learn and grow as a level designer.
- A collaborative individual who enjoys building with, and on, the work of others toward a shared vision.
- Interested in evolving and updating the day-to-day processes, tools, and workflows of the team.
- A wearer of many hats, taking on new roles and types of work when needed.