Level Designer required at ProbablyMonsters

Level Designer required at ProbablyMonsters

Studio: ProbablyMonsters

Job Opening: Level Designer

Location: Bellevue, Washington State

Type: Full-Time

Responsibilities:

  • Work with established guidelines and design philosophies to build out and populate levels across the game from sketching, to blockout, to decoration and lighting, through to polish.
  • Create and update documentation on levels, processes, systems, and gameplay.
  • Build and update level systems and tools as the project evolves.
  • Take direction from Leads and Directors and incorporate it into your work.
  • Help build a library of prefabs and interactable assets to assist in the quick build-out of spaces.
  • Give feedback to, and receive it from, peers across the team.
  • Propose and develop new gameplay through pitches and demonstrative prototypes.
  • Explore and grow as a designer, taking learnings and integrating them into your work.

Qualifications & Skills:

  • 2 years of experience designing on a game title, or equivalent independent experience.
  • Experience ideating, designing, and building levels in Unreal Engine 4/5.
  • Some demonstrable scripting proficiency (for example, Unreal Blueprints, C#, etc.).
  • Experience working within a team or larger organization.
  • Someone with professional and/or demonstrable personal experience building levels in Unreal or another commercial-level editor.
  • Curious and motivated to learn and grow as a level designer.
  • A collaborative individual who enjoys building with, and on, the work of others toward a shared vision.
  • Interested in evolving and updating the day-to-day processes, tools, and workflows of the team.
  • A wearer of many hats, taking on new roles and types of work when needed.

animation and vfx job