Studio: Notorious Studios
Job Opening: Level Designer [Mid to Senior]
Location: Irvine, California, US
Type: Full-Time
Responsibilities:
- Design, implement, and iterate on environmental aspects like landscapes, structures, and points of interest in Unreal Engine.
- Develop mock-ups, sketches, and design documentation to support your creative vision.
- Design, pitch, and then build player experiences embedded in the world at the blockout stage
- Work in tandem with artists to ensure visual fidelity and with programmers to make certain your designs are feasible and align with the game mechanics.
- Conduct playtests to collect user feedback and implement changes as needed to elevate gameplay.
Qualifications & Skills:
- Expert-level Unreal Engine experience, including understanding of advanced features such as world partition, greybox modeling, and procedural content generation tools
- Experience developing levels for multiplayer/co-op titles and their associated technical constraints
- Proven experience identifying and defining pipelines, technologies, tools, and improvements
- 3+ years of experience as a Level Designer or at least one shipped AAA open-world title
- Passion for making and playing games, especially 3rd person RPG fantasy action games
- Comfortable working with hybrid (in-office) and full remote teams
- Strong self-management skills and comfort not needing a lot of hand-holding
- A level design test may be required
Ideally, you have (but not required):
- Experience doing level art (set dressing) as well as blockout — rare, we know!
- Deep experience building level design for Player-vs-Player encounters
- Interesting and experience building enemy encounters, puzzles and unique gameplay