Level Designer required at Notorious Studios

Level Designer required at Notorious Studios

Studio: Notorious Studios

Job Opening: Level Designer [Mid to Senior]

Location: Irvine, California, US

Type: Full-Time

Responsibilities:

  • Design, implement, and iterate on environmental aspects like landscapes, structures, and points of interest in Unreal Engine.
  • Develop mock-ups, sketches, and design documentation to support your creative vision.
  • Design, pitch, and then build player experiences embedded in the world at the blockout stage
  • Work in tandem with artists to ensure visual fidelity and with programmers to make certain your designs are feasible and align with the game mechanics.
  • Conduct playtests to collect user feedback and implement changes as needed to elevate gameplay.

Qualifications & Skills:

  • Expert-level Unreal Engine experience, including understanding of advanced features such as world partition, greybox modeling, and procedural content generation tools
  • Experience developing levels for multiplayer/co-op titles and their associated technical constraints
  • Proven experience identifying and defining pipelines, technologies, tools, and improvements
  • 3+ years of experience as a Level Designer or at least one shipped AAA open-world title
  • Passion for making and playing games, especially 3rd person RPG fantasy action games
  • Comfortable working with hybrid (in-office) and full remote teams
  • Strong self-management skills and comfort not needing a lot of hand-holding
  • A level design test may be required

Ideally, you have (but not required):

  • Experience doing level art (set dressing) as well as blockout  — rare, we know!
  • Deep experience building level design for Player-vs-Player encounters
  • Interesting and experience building enemy encounters, puzzles and unique gameplay

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