Studio: Evil Empire
Job Opening: Level Designer
Location: Bordeaux, France
Type: Full-Time
Responsibilities:
- Creating 2D levels and contributing to overall game and world design for Dead Cells and/or some new exciting projects we can’t talk about right now.
- Documenting and explaining your vision for the levels, overall objective and concepts and making sure your team and you are on the same page.
- Designing and implementing in-level / world gameplay elements, quests, NPCs, secrets, and generally tons of fun stuff for players to discover as they progress through your world.
- Assuming ownership of the spaces and features you design facilitating communication across disciplines, clearing dependencies, and ensuring deadlines are met
- Ensuring that all of that works and can actually be done with the technical constraints we have. Basically make sure you don’t make the programmers cry…
- Ensuring that the game world is coherent with the Art Direction, and collaborate with the art team to bring out the best in Level Design and Level Art.
- Analyzing and fixing bugs that will inevitably sneak into the game
Qualifications & Skills:
- A fair bit about Dead Cells or be ready to learn real quick.
- What makes a great action platformer level in general. You’ve played a lot of games of this genre…more than you can count.
- How to script in game. Experience with Kismet, Lua or something similar would be great.