Level Designer required at Evil Empire Studio

Level Designer required at Evil Empire Studio

Studio: Evil Empire

Job Opening: Level Designer

Location: Bordeaux, France

Type: Full-Time

Responsibilities:

  • Creating 2D levels and contributing to overall game and world design for Dead Cells and/or some new exciting projects we can’t talk about right now.
  • Documenting and explaining your vision for the levels, overall objective and concepts and making sure your team and you are on the same page.
  • Designing and implementing in-level / world gameplay elements, quests, NPCs, secrets, and generally tons of fun stuff for players to discover as they progress through your world.
  • Assuming ownership of the spaces and features you design facilitating communication across disciplines, clearing dependencies, and ensuring deadlines are met
  • Ensuring that all of that works and can actually be done with the technical constraints we have. Basically make sure you don’t make the programmers cry…
  • Ensuring that the game world is coherent with the Art Direction, and collaborate with the art team to bring out the best in Level Design and Level Art.
  • Analyzing and fixing bugs that will inevitably sneak into the game

Qualifications & Skills:

  • A fair bit about Dead Cells or be ready to learn real quick.
  • What makes a great action platformer level in general. You’ve played a lot of games of this genre…more than you can count.
  • How to script in game. Experience with Kismet, Lua or something similar would be great.

animation-and-vfx-jobs-apply-now-hr