Studio: Climax Studios
Job Opening: Level Designer
Location: Great Britain, United Kingdom
Type: Full-Time, Remote
Responsibilities:
- Design and build large, immersive levels that create memorable gameplay experiences.
- Keep projecting vision for best practices, methodologies used, and quality benchmarks.
- As part of level reviews, able to accept critique and come up with solutions.
- Regularly play the game and provide suggestions and feedback in a clear and constructive manner.
- Able to understand and action the narrative and gameplay ambitions for the levels.
- Ability to self-motivate as-well-as work well as part of a team.
Qualifications & Skills:
- Experience working as a Level Designer on at least one published console title.
- A strong grasp of level flow, metrics & pacing.
- A good visual eye for scene setting, sight lines, vistas and areas of interest.
- Proven experience working within Unreal Engine 4 or 5, as well as with Blueprinting.
- Experience of grey boxing levels to a professional standard.
- Experience in scripting gameplay content in levels such as events, interactions and encounters.
- Experience with enemy placement/spawn points.
- Excellent communication skills to collaborate with a creative & multidisciplinary team.
- Level design experience for third person action games is a benefit.
- Enjoys a creative challenge with the passion and motivation to make great games.