Level Designer required at Beamdog Studio

Level Designer required at Beamdog Studio

Studio: Beamdog

Job Opening: Level Designer

Location: Edmonton, Alberta, Canada

Type: Full-Time

Responsibilities:

  • Create 1st person combat levels full of monsters, secrets, traps, and more
  • Coordinate with the project director and design team to ensure consistency of execution for the project vision across its level design
  • Work with artists, programmers, and fellow designers to develop and rapidly iterate on game’s levels and layouts
  • Write and maintain clear design documentation to be used outside the design department and work with the programming, animation, audio, and effects teams on the implementation
  • Partake in play sessions, studying players, and adjusting level layouts based on feedback

Qualifications & Skills:

  • 2+ years experience in video game 1st person level design working on a team of 10 or more
  • Experience working with Unreal Engine 4 or equivalent engine
  • Experience developing 1st person and procedural level layouts
  • Familiarity with areas of level design such as layout, encounter, trap, and puzzle design
  • Able to work closely with artists in order to realize both a level’s layout and visuals
  • Understanding of interdisciplinary dependencies and the ability to anticipate and proactively design around gameplay challenges
  • Understanding of CRPG systems

Apply for the Job Online: To apply, visit https://beamdog.bamboohr.com/jobs/view.php?id=92

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