Lead VFX Artist required at That’s No Moon Studios

Lead VFX Artist required at That’s No Moon Studios

Studio: That’s No Moon Studios

Job Opening: Lead VFX Artist

Type: Full-Time

Responsibilities:

  • Develop and communicate workflow and standard methodologies for realistic real-time visual effects, including explosions, fire, weapon fx, smoke, clouds, and debris within Unreal 5 Engine. 
  • Gather references to define visual goals and expectations for visual effects. 
  • Work with Tech Art and Engineering teams to develop tools, solve technical challenges, and set performance benchmarks. 
  • Collaborate with the Art and Visual Development Directors, Lighting Lead, Material Experts and other departments on the intersection of FX, lighting, and rendering. 
  • Educate and clearly articulate FX concepts and processes to other departments through presentations, demonstrations, and discussions. 
  • Prioritize, plan, and coordinate tasks for your team that align with Production goals. 
  • Drive R&D on novel solutions and technology to improve quality and efficiency of visual effects. 

Qualifications & Skills:

  • 5 or more years of experience crafting realistic and compelling VFX for Games. 
  • Experience leading a small team but passionate VFX artists.  
  • Deep understanding of in-game VFX performance, tuning and memory budgets. 
  • Experience with budgeting, task planning and tracking. 
  • Experience with Unreal Engine (UE5 preferred) and standard VFX software – Houdini, 3ds Max, Maya, etc. 
  • Understanding of modeling, shading, and animation workflows. 
  • (Bonus) Experience with Python scripting. 
  • (Bonus) Experience with display calibration and HDR color grading.

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