Studio: That’s No Moon Studios
Job Opening: Lead VFX Artist
Type: Full-Time
Responsibilities:
- Develop and communicate workflow and standard methodologies for realistic real-time visual effects, including explosions, fire, weapon fx, smoke, clouds, and debris within Unreal 5 Engine.
- Gather references to define visual goals and expectations for visual effects.
- Work with Tech Art and Engineering teams to develop tools, solve technical challenges, and set performance benchmarks.
- Collaborate with the Art and Visual Development Directors, Lighting Lead, Material Experts and other departments on the intersection of FX, lighting, and rendering.
- Educate and clearly articulate FX concepts and processes to other departments through presentations, demonstrations, and discussions.
- Prioritize, plan, and coordinate tasks for your team that align with Production goals.
- Drive R&D on novel solutions and technology to improve quality and efficiency of visual effects.
Qualifications & Skills:
- 5 or more years of experience crafting realistic and compelling VFX for Games.
- Experience leading a small team but passionate VFX artists.
- Deep understanding of in-game VFX performance, tuning and memory budgets.
- Experience with budgeting, task planning and tracking.
- Experience with Unreal Engine (UE5 preferred) and standard VFX software – Houdini, 3ds Max, Maya, etc.
- Understanding of modeling, shading, and animation workflows.
- (Bonus) Experience with Python scripting.
- (Bonus) Experience with display calibration and HDR color grading.