Lead VFX Artist required at Raven Software

Lead VFX Artist required at Raven Software

Studio: Raven Software

Job Opening: Lead VFX Artist

Location: Middleton, Wisconsin, United States Of America

Type: Full-Time

Responsibilities:

  • Work closely with the Art Director and others in bringing life to gameplay and cinematics through the addition of flair and visual drama.
  • Craft compelling moments through the design, creation, and implementation of real-time particle effects using both static and animating 2D/3D elements.
  • Prototype VFX and materials which effectively develop tone and pacing of gameplay events.
  • Spearhead VFX R&D efforts, create Houdini tools, champion best practices, and advocate for streamlining tools and processes.
  • Research subject matter relating to objectives to ensure an authentic, accurate experience.
  • Be a proactive self-starter that can independently execute high-level direction.
  • Be a trusted gatekeeper for performance, efficiency, and quality.
  • Inspire and mentor others as a role model of initiative, accountability, and attitude.
  • Encourage others to thrive on open and welcome constructive criticism.
  • Contribute creative and original ideas towards all aspects of game production and development.

Qualifications & Skills:

  • 5+ total years of Visual Effects experience in the games industry or equivalent experience in film/television.
  • Passionate and egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process.
  • Ability to quickly learn new software and adapt to proprietary software.
  • Relevant 2D and 3D software experience – Photoshop, After Effects, Maya, Max, Houdini, Substance Designer.
  • Ability to lead by example.
  • Impressive communication and strong problem-solving skills.
  • Proven ability to thrive in a challenging and often ambiguous environment.
  • Strong understanding of game VFX with ability to clearly discuss modern trends.
  • Inspiring reel demonstrating focus and commitment to realistic visual effects and process.

Extra Points:

  • Experience in a secondary area such as texturing, modeling, scripting, animation, or lighting.
  • Understanding of real-time physics systems.
  • Passion for the Call of Duty franchise.
  • Strong traditional art foundation.
  • Experience creating VFX shaders.
  • Experience and comfort in Unreal and/or PopcornFX.
  • History of playing a variety of game genres both digital and physical.

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