Studio: Raven Software
Job Opening: Lead VFX Artist
Location: Middleton, Wisconsin, United States Of America
Type: Full-Time
Responsibilities:
- Work closely with the Art Director and others in bringing life to gameplay and cinematics through the addition of flair and visual drama.
- Craft compelling moments through the design, creation, and implementation of real-time particle effects using both static and animating 2D/3D elements.
- Prototype VFX and materials which effectively develop tone and pacing of gameplay events.
- Spearhead VFX R&D efforts, create Houdini tools, champion best practices, and advocate for streamlining tools and processes.
- Research subject matter relating to objectives to ensure an authentic, accurate experience.
- Be a proactive self-starter that can independently execute high-level direction.
- Be a trusted gatekeeper for performance, efficiency, and quality.
- Inspire and mentor others as a role model of initiative, accountability, and attitude.
- Encourage others to thrive on open and welcome constructive criticism.
- Contribute creative and original ideas towards all aspects of game production and development.
Qualifications & Skills:
- 5+ total years of Visual Effects experience in the games industry or equivalent experience in film/television.
- Passionate and egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process.
- Ability to quickly learn new software and adapt to proprietary software.
- Relevant 2D and 3D software experience – Photoshop, After Effects, Maya, Max, Houdini, Substance Designer.
- Ability to lead by example.
- Impressive communication and strong problem-solving skills.
- Proven ability to thrive in a challenging and often ambiguous environment.
- Strong understanding of game VFX with ability to clearly discuss modern trends.
- Inspiring reel demonstrating focus and commitment to realistic visual effects and process.
Extra Points:
- Experience in a secondary area such as texturing, modeling, scripting, animation, or lighting.
- Understanding of real-time physics systems.
- Passion for the Call of Duty franchise.
- Strong traditional art foundation.
- Experience creating VFX shaders.
- Experience and comfort in Unreal and/or PopcornFX.
- History of playing a variety of game genres both digital and physical.