Lead VFX Artist required at Creative Assembly

Lead VFX Artist required at Creative Assembly

Studio: Creative Assembly

Job Opening: Lead VFX Artist

Location: Horsham, West Sussex, England, UK

Type: Full-Time

Responsibilities:

  • Work with Art Directors across different projects to define the art style for VFX
  • Create world class VFX content for previsualisation, benchmarks, and visual development
  • Ensure the VFX team are empowered to create rich and varied effects and reach benchmark quality, with strong leadership and regular feedback
  • Lead the VFX and lighting artists, and develop the team with training, mentorship and career development
  • Collaborate on hiring plan, handle recruitment and onboarding of new hires
  • Work with the production team to plan the VFX content and deliver VFX work on schedule and to the highest standards
  • Maintain team health and wellbeing, whilst motivating the team to be productive and proactive
  • Set art standards in conjunction with the technical teams to ensure the VFX are performant and consistent across all projects
  • Research emerging visual effects technology, plan roadmap of technical improvements to keep competitive with industry trends
  • Work closely with design, animation, and other teams to ensure VFX is fully integrated in the game experience
  • Work with graphics, tools and other teams to build and maintain an efficient VFX and lighting pipeline
  • Collaborate across the franchise to seek out opportunities to enrich the game further with VFX of various types and lighting effects.

Qualifications & Skills:

  • Extensive experience of working in game development. At least 3 shipped titles
  • Extensive experience of real-time VFX authoring tools
  • Expert knowledge of one or more 3d packages
  • Strong knowledge of Photoshop, Substance, and other 2d editing or texturing software
  • Ability to create animated textures, simulations, and associated related 2d content
  • Ability to create meshes, shaders and materials, and associated content for mesh based VFX
  • Basic animation understanding and skills to implement this in VFX for timing
  • Experience in lighting and image processing
  • Understanding of colour theory, visual design, and composition
  • Proactive, results-oriented, practical approach, with excellent time management skills
  • Understanding of VFX performance and experience planning and optimising for various platforms
  • Excellent interpersonal and leadership skill
  • Excellent proactive problem-solving skills
  • Strong awareness of industry technology trends
  • Love of games!

Desirable:

  • Experience of leading a team
  • Experience on AAA titles
  • Unreal/Unity or other commercial engine experience
  • Experience developing FX for strategy games
  • Technical understanding of rendering, lighting and physics
  • Experience profiling and optimising games
  • Knowledge of Houdini, Embergen, Pflow, thinking particles, tyflow, fumefx, phoenixfd or any offline rendering FX related tools or workflows
  • Knowledge of destruction simulations
  • Skills in HLSL or other shader languages.

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