Studio: Worlds
Job Opening: Lead Technical Artist (Unreal)
Location: Remote
Type: Full-Time
Responsibilities:
- Work with management and a small team of Unreal developers and artists to make our game look amazing
- Optimize content to enhance performance with the help of diagnostic tools
- Contribute to creative direction for the aesthetic and art style of our game
Qualifications & Skills:
- Expertise in Unreal’s Material and Lighting systems. Ideally experience with Control Rig and Niagara
- You have a solid understanding of Unreal’s material systems, and ideally Control Rig and Niagara VFX
- You excel at working independently, without excessive structure or oversight