Studio: Rebellion
Job Opening: Lead Technical Animator
Location: Oxford, England, United Kingdom / Hybrid
Type: Full-Time
Responsibilities:
- Lead a team of Technical Animators with best practice people management techniques
- Work with PBR pipeline and advance game engine tools
- Research new technologies, innovations and create tools to advance animation efficiency
- Create or supervise the creation of high-quality character, body, and facial rigs with attention to the latest practices in facial animation techniques.
- Create documentation for any newly conceived processes
- Lead the Research and Development process
Qualifications & Skills:
- Able to create retargeting and batching tools to deal with a large amount of data
- Experience creating Facial Tools, Facial Mocap.
- Knowledge of Pose Space deformations
- Advanced knowledge of Matrices, Vector Math, and Linear algebra.
- Extensive knowledge of C++, Writing and compiling Plugins for Maya.
- Extensive knowledge of Maya API [C++ and Python], and MotionBuilder API
- Knowledge of anatomy and body mechanics
- Expert knowledge of 3D software such as Maya and MotionBuilder with a technical focus on rigging and skinning.
- Expert knowledge of the video game development process and production pipelines
- Extensive knowledge of writing tools with MEL/Python/PyMe and PyQt For GUI