Lead Software Engineer required at Skydance

Lead Software Engineer required at Skydance

Studio: Skydance

Job Opening: Lead Software Engineer

Location: London, England, UK

Type: Full-Time

Responsibilities:

  • Provide leadership through expert knowledge to a production studio adopting RenderMan
  • Interface with Pixar RenderMan Engineering team to stay abreast on upcoming changes and devise an on-ramp for adopting and  integrating new features
  • Stay current with the latest advancements in rendering technology and implement new techniques to improve visual quality and efficiency
  • Advise and participate in developing and maintaining the rendering pipeline using RenderMan
  • Advise and participate in the Integration of RenderMan into the studio’s existing workflows and tools, which are primarily in Houdini/Solaris, with some in Maya
  • Implement techniques to manage geometry complexity, optimize lighting and shading computations, and improve overall rendering efficiency
  • Lead the design and architecture of rendering solutions using RenderMan, ensuring scalability, performance, and maintainability
  • In partnership with the productions provide timelines, milestones, and on-time delivery of rendering projects
  • Communicate with stakeholders, including artists, producers, and other technical teams, to understand requirements and provide updates on progress
  • Assist with debugging issues that require deep RenderMan knowledge
  • Collaborate with the Skydance cloud rendering provider and IT group to maximize resource usage while minimizing cost per render unit
  • Provide guidance and mentorship to junior and mid-level engineers, fostering technical growth and best practices

Qualifications & Skills:

  • Bachelor or Master’s degree in Computer Science, Computer Graphics, or a related field
  • 6+ years of experience in rendering engineering or a similar role in the visual effects, animation, or gaming industry
  • Proven experience with Pixar’s RenderMan in a production environment utilizing Houdini with Solaris
  • Strong proficiency in C++ and Python
  • Deep understanding of rendering techniques, including ray tracing, global illumination, subsurface scattering, motion blur, depth of field,   and physically based rendering
  • Experience with shader development using MaterialX Lama, RSL, OSL, or similar shading languages
  • Excellent problem-solving skills and the ability to work in a fast-paced, collaborative, international environment
  • Effective communication and teamwork skills

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