Studio: Lunarch Studios (Video Game Developer)
Location: Toronto, Ontario, Canada
Job Opening: Lead Producer
Job Type: Remote
Qualifications & Skills:
- Minimum 5 years (ideally 10+) in the industry, with several in a related role, producer or project manager (preferably senior, lead, or higher) at a medium/large studio or project head, management, or company founder (at a smaller studio).
- Multiple shipped titles, ideally in the space of high-fidelity 3D PC and console games. Better, but quality over quantity.
- Bonus points if you’ve worked on games-as-a-service (MMOs, battle royales, etc.), AAA first-person titles, open-world games, puzzle games, or anything in Unreal Engine.
- Exceptional organization, collaboration, and communication skills.
- Analytical decision-making skills. Our CEO will be deferring to you for planning decisions that are critical to the success of the business. You need an evidence-based approach.
- Bonus points for experience managing a remote team.
Job Responsibilities:
- Managing and supporting a team of approximately a dozen full-time engineers and creatives on a development budget in the USD $2M-$3M range.
- Planning for releases and milestones, working with our engineers and game director (on Lunarch’s side) as well as our publisher’s own producer and product manager.
- Planning and shipping build for weekly test plays, with the goal of maximizing iteration frequency to gather actionable feedback for our design team.
- Helping to anticipate staffing and outsourcing needs throughout the life of our products, ensuring an optimal match between available people and available work.
- Collaborating with the art team and external contractors to manage asset pipelines and make sure everything ends up in the game.
- Tracking the effort spent on various projects (as needed for Canadian tax credits like SR&ED and OIDMTC).
- Influencing the culture of our company as we continue to grow in a remote environment, ensuring that creative output is optimized in the absence of a physical office.
- Solving the productivity min/max problem: minimizing the burdens that meetings, emails, and productivity software impose on the rest of the team while ensuring that everyone has clear objectives, gets their work done, stays in the loop, and is able to contribute ideas and feedback to the creative process.
- Managing the QA process (initially on your own, but later with QA staff and/or outsourced QA partners working under you).
Apply: To apply, send your CV to careers@lunarchstudios.com