Lead Lighting Artist required at Turtle Rock Studios

Lead Lighting Artist required at Turtle Rock Studios

Studio: Turtle Rock Studios

Job Opening: Lead Lighting Artist

Location: Lake Forest, California, United States

Type: Full-Time

Responsibilities:

  • Lead the Lighting team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them
  • Oversee the lighting design and implementation across various environments, levels, and scenes to help enhance the visual appeal, atmosphere, mood, and gameplay of the environments and game
  • Work closely with the Creative Director and Art Directors to establish visual standards and lighting style guide
  • Collaborate with level designers, environment artists, and other departments to implement lighting, review scenes as a whole, and maintain high-quality bar for all assets throughout the world
  • Work with department leads to build asset viewer maps and establish standards for content creation that follow PBR standards
  • Work closely with Tech Art and Engineering to set standards and ensure lighting effects are visually appealing while maintaining acceptable frame rates and performance metrics
  • Work closely with department manager to provide mentorship and coaching for Lighting team members including but not limited to: 1:1s, career development, performance evaluations, and goal-setting
  • Playtest with the studio and the Lighting team to review and iterate lighting aspects throughout the game

Qualifications & Skills:

  • 7+ years of experience in game development with one or more shipped titles on multiple platforms in a senior/principal or leadership role for game environments
  • A strong portfolio that demonstrates experience lighting environments and characters for AAA games
  • Strong leadership, mentoring, and teaching skills
  • Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and guiding the team to consistently achieve the quality bar
  • Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines
  • Demonstrated experience working with realistic art styles
  • Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
  • Ability to maintain high-quality and consistent progress
  • Proficiency with PBR
  • A passion for games and lighting impact in game environment

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