Studio: Turtle Rock Studios
Job Opening: Lead Lighting Artist
Location: Lake Forest, California, United States
Type: Full-Time
Responsibilities:
- Lead the Lighting team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them
- Oversee the lighting design and implementation across various environments, levels, and scenes to help enhance the visual appeal, atmosphere, mood, and gameplay of the environments and game
- Work closely with the Creative Director and Art Directors to establish visual standards and lighting style guide
- Collaborate with level designers, environment artists, and other departments to implement lighting, review scenes as a whole, and maintain high-quality bar for all assets throughout the world
- Work with department leads to build asset viewer maps and establish standards for content creation that follow PBR standards
- Work closely with Tech Art and Engineering to set standards and ensure lighting effects are visually appealing while maintaining acceptable frame rates and performance metrics
- Work closely with department manager to provide mentorship and coaching for Lighting team members including but not limited to: 1:1s, career development, performance evaluations, and goal-setting
- Playtest with the studio and the Lighting team to review and iterate lighting aspects throughout the game
Qualifications & Skills:
- 7+ years of experience in game development with one or more shipped titles on multiple platforms in a senior/principal or leadership role for game environments
- A strong portfolio that demonstrates experience lighting environments and characters for AAA games
- Strong leadership, mentoring, and teaching skills
- Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
- Must be comfortable taking on responsibility for the development of complex lighting solutions and guiding the team to consistently achieve the quality bar
- Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines
- Demonstrated experience working with realistic art styles
- Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
- Ability to maintain high-quality and consistent progress
- Proficiency with PBR
- A passion for games and lighting impact in game environment