Studio: Respawn Entertainment
Job Opening: Lead Lighting Artist
Location: California, USA
Type: Full-Time
Responsibilities:
- Applicants must be able to fulfill these job responsibilities:
- Develop & communicate technical requirements for engine lighting systems, workflows, & tools to serve game team product goals.
- Stays current with and consistently exhibits a high degree of technical knowledge about current state-of-the-industry in real-time lighting.
- Effectively Educate & Articulate Lighting concepts to the rest of the game team through presentations including members of other disciplines, such as Engineering, Operations, and Production.
- Drive inclusion of new lighting solutions, tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps that meet product requirements.
- Drive selection of off-the-shelf software and hardware solutions for product lighting team to use in their workflows.
- Explore different visual looks via reference-gathering and prototype development in-engine with the intent of helping define lighting direction.
- Establish standards of quality through the joint development of visual targets & prototypes with the guidance of the Art Director.
- Create style-guides to describe how lighting will contribute to the visual direction of the title.
- Set technical standards and production processes to guide the lighting team’s work and ensure that their work achieves visual quality while also meeting performance standards.
- Directly create proof-of-concept work in pre-production with the intent of creating proven estimates for a lighting team to replicate in production.
- Create test case levels for performance testing to establish performance benchmarks in conjunction with a Tech Artist.
- Set release-level and sprint-level goals for the lighting team to achieve.
Qualifications & Skills:
- 8+ Years Experience on Video Game production teams
- Experience shipping lighting content in a line team lead position on 3-4 shipped console/PC titles.
- Has experience with efficient lighting placement
- Has significant experience creating dynamic lighting to simulate a day-night cycle (Time-of-day) with a range of weather conditions.
- Has experience in developing real-time lighting for a single title that scales across multiple platforms with a wide performance delta (e.g., Mobile, Console, Gaming PC).
- Build lighting in game engine with different lighting passes such as direct and indirect lighting passes for exterior and interior in large scale maps
- Identify lighting issues and apply fix on lightmapped and vertex lit geometries
- Work lighting knowledge of Maya, or other commercial 3D packages
- Edit images in mainstream software such as Photoshop
- Experience with portrait lighting, stage lighting, or architectural lighting
- Work from reference materials and concept
- Create polygonal modelling, and texture UV is considered an asset
Apply for the Job Online: To apply, visit https://ea.gr8people.com/index.gp?method=cappportal.showJob&layoutid=2092&inp1541=&opportunityid=167267&sid=http://www.respawn.com/careers