Lead Lighting Artist required at Respawn Studio

Lead Lighting Artist required at Respawn Studio

Studio: Respawn Entertainment

Job Opening: Lead Lighting Artist

Location: California, USA

Type: Full-Time

Responsibilities:

  • Applicants must be able to fulfill these job responsibilities:
  • Develop & communicate technical requirements for engine lighting systems, workflows, & tools to serve game team product goals.
  • Stays current with and consistently exhibits a high degree of technical knowledge about current state-of-the-industry in real-time lighting.
  • Effectively Educate & Articulate Lighting concepts to the rest of the game team through presentations including members of other disciplines, such as Engineering, Operations, and Production.
  • Drive inclusion of new lighting solutions, tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps that meet product requirements.
  • Drive selection of off-the-shelf software and hardware solutions for product lighting team to use in their workflows.
  • Explore different visual looks via reference-gathering and prototype development in-engine with the intent of helping define lighting direction.
  • Establish standards of quality through the joint development of visual targets & prototypes with the guidance of the Art Director.
  • Create style-guides to describe how lighting will contribute to the visual direction of the title.
  • Set technical standards and production processes to guide the lighting team’s work and ensure that their work achieves visual quality while also meeting performance standards.
  • Directly create proof-of-concept work in pre-production with the intent of creating proven estimates for a lighting team to replicate in production.
  • Create test case levels for performance testing to establish performance benchmarks in conjunction with a Tech Artist.
  • Set release-level and sprint-level goals for the lighting team to achieve.

Qualifications & Skills:

  • 8+ Years Experience on Video Game production teams
  • Experience shipping lighting content in a line team lead position on 3-4 shipped console/PC titles.
  • Has experience with efficient lighting placement
  • Has significant experience creating dynamic lighting to simulate a day-night cycle (Time-of-day) with a range of weather conditions.
  • Has experience in developing real-time lighting for a single title that scales across multiple platforms with a wide performance delta (e.g., Mobile, Console, Gaming PC).
  • Build lighting in game engine with different lighting passes such as direct and indirect lighting passes for exterior and interior in large scale maps
  • Identify lighting issues and apply fix on lightmapped and vertex lit geometries
  • Work lighting knowledge of Maya, or other commercial 3D packages
  • Edit images in mainstream software such as Photoshop
  • Experience with portrait lighting, stage lighting, or architectural lighting
  • Work from reference materials and concept
  • Create polygonal modelling, and texture UV is considered an asset

Apply for the Job Online: To apply, visit https://ea.gr8people.com/index.gp?method=cappportal.showJob&layoutid=2092&inp1541=&opportunityid=167267&sid=http://www.respawn.com/careers