Studio: Raven Software
Job Opening: Lead Graphics Engineer
Location: Middleton, Wisconsin, United States of America
Type: Full-Time
Responsibilities:
- Lead a team of 4 to 5 graphics engineers
- Develop, modify, optimize, and debug rendering engine systems
- Deploy, evaluate performance, and test software on all supported platforms
- Communicate features and development with production, engineering, design, and art teams
- Participate in the performance and code review process
- Contribute to the design and roadmap of industry-leading AAA graphics engine technology
- Collaboration and co-development with other engineering and art teams
- Participate in the Call of Duty cross-studio engineering Graphics Domain
- Report to the Engineering Director
Qualifications & Skills:
- Bachelor’s degree in a Computer Science, Engineering, or Math related field
- Experience mentoring or managing an engineering team
- 8+ years of experience working in the game industry or related field
- Experience developing and optimizing graphics systems
- Understanding of computer architecture, GPUs, multithreading, and memory systems
- Strong programming background in C/C++
- Experience writing shaders (HLSL or equivalent)
- Development experience with a current-generation platform (console, PC, and/or mobile)
- Familiarity with modern graphics APIs (PS4/PS5, Direct3D, Vulkan, etc.)
- Proven ability to collaborate, coordinate, communicate, and support other team members
- Solid debugging and profiling skills on both the CPU and GPU
- Creative, motivated, focused, passionate, results-oriented
- Demonstrated ability to write efficient, readable, and reliable code
- Passion for games and graphics technology
Extra Points:
- Demonstrated work with modern consoles, profilers, and toolchains
- Familiarity with physically based rendering/lighting and/or raytracing
- Background in collaborating and iterating with artists on graphics features
- Strong background in math
- Experience with GPU Compute