Studio: Insomniac Games
Job Opening: Lead Gameplay Programmer
Location: United States/ Remote
Type: Full-Time
Responsibilities:
- Lead a small team of programmers
- Assist in developing the vision, architectural design, and planning for Insomniac’s current and future gameplay systems
- Write code in C++ but not taking priority over non-technical duties
- Provide mentorship, performance evaluation, and career development support and opportunities for members of the team
- Plan, organize, monitor, and evaluate team’s work
- Provide technical and creative direction and feedback to team.
- Work closely with other departments such as Design, Creative, and Project Management to:
- Provide technical, scheduling, and creative feedback on the game your team is supporting
- Help develop project goals
- Communicate technical requirements and limitations
- Ensure a balanced team schedule that meets project goals in a timely manner
- Participate in the hiring and onboarding of new employees
- Collaborate with Insomniac studio leadership to support studio cultural values and champion a positive work environment
Qualifications & Skills:
- Seven to ten years related experience and/or training; or equivalent combination of education and experience
- Strong skills in C++ and 3D math
- Ability to provide vision and architecture for game systems
- Strong game design sensibilities and interest in creating a great player experience
- Interest in people management/developing leadership skills, with a particular focus on employee wellbeing
- Experience working on gameplay systems in AAA games is a plus
- Experience scheduling, scoping, and/or distributing technical work a plus
- Previous experience managing a team a plus