Lead Gameplay Animator required at Flying Wild Hog

Lead Gameplay Animator required at Flying Wild Hog

Studio: Flying Wild Hog

Job Opening: Lead Gameplay Animator

Location: Warszawa, Polska

Type: Full-Time

Responsibilities:

  • Guiding the team in creating high-quality animations that support the project vision
  • Providing feedback to team members to ensure consistency and quality across the project
  • Reviewing team members’ performance and providing paths for their individual development
  • Supporting the team in day-to-day activities, identifying any issues they’re having, and working hand-in-hand with our Producers and Leads to solve them
  • Refining and improving pipelines within the gameplay animation team and across departments
  • Collaborating with production to identify risk and ensure the team are able to meet deadlines
  • Collaborating with other Leads and cross-departmental strike teams
  • Working with the tech-animation team to ensure the gameplay animators can deliver on the expected quality
  • Delivering benchmark quality hand-keyed and mocap-enhanced animations when required

Qualifications & Skills:

  • At least 5 years experience in gameplay animation (ideally with one AAA title shipped)
  • Professional experience in team management would be a huge plus
  • Very good knowledge of Maya and/or Motionbuilder
  • Experience working with both motion capture data and keyframe animation
  • Highly skilled in gameplay animation, with experience giving feedback to others
  • Very good understanding of the technical and design sides of game development in relation to animation (Unreal Engine knowledge is a plus)
  • Proactive, problem-solving attitude with very good communication skills
  • Proficiency in English

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