Studio: Dambuster Studios
Job Opening: Lead Game Designer (Combat)
Location: Nottingham, England, UK
Type: Full-Time
Responsibilities:
- Manage a small team of Combat Designers and work with production to schedule their work.
- Work collaboratively with all combat-related disciplines – animation, audio, character art, tech design, level design, and tech art..
- Own the quality of the combat experience – you will be responsible for driving it to be the very highest quality possible.
- Pitch combat ideas and solutions as necessary, ensure these are not only a good fit for the game but also realistically achievable within the scope of the game.
- Ensure combat features and processes are effectively communicated and any necessary documentation is kept up to date.
- Proactively identify and work with production to track issues and potential improvements to the combat
- Evangelise the combat and the combat team within the wider game team.
- Be an advocate and champion of the project design principles and studio design philosophies.
- Help facilitate finding technical solutions for combat features by being an approachable conduit between all disciplines involved.
- Lead the combat design team, mentoring your direct reports and identifying any training required.
Qualifications & Skills:
- A deep knowledge of combat and how to achieve effective and varied combat experiences, particularly in melee combat
- A passion for melee combat in general in games
- Significant experience working on melee combat on at least one other shipped title.
- Significant experience working in a game design role at a senior or lead level on shipped titles including at least one AAA title.
- Ability to work collaboratively with other areas of design and with a cross-discipline team.
- Excellent communication skills.
Desirable:
- Experience working on at least one first-person title
- Strong knowledge of UE 4/5
- Experience leading, managing and mentoring other designers.