Lead FX Artist required at Ubisoft

Lead FX Artist required at Ubisoft

Studio: Ubisoft 

Job Opening: Lead FX Artist 

Location: Montpellier, France 

Type: Full-Time

Responsibilities

  • Define and ensure the artistic direction of FX, guaranteeing visual coherence with the game’s universe, in collaboration with the project’s artistic director.
  • Create and integrate visual effects using particle systems and appropriate textures.
  • Supervise and support the FX team, organising workflows and guaranteeing the quality of the effects produced.
  • Propose and optimise production methods, continuously improving pipelines and practices in conjunction with the Associate Producer Art.
  • Balance visual quality and performance, ensuring efficient integration of FX into the game engine.
  • Work with the various teams to ensure perfect synergy between FX and gameplay.
  • Monitor technological and artistic developments to innovate and constantly improve the quality of visual effects.
  • Respect and reinforce the visual identity of the game, in line with the artistic direction and narrative.
  • Share best practices and provide technical and artistic support to the team to help them develop their skills.

Qualifications & Skills:

  • Significant experience as an FX artist in the video game industry, ideally across a full console game development cycle.
  • Experience or interest in team management.
  • Mastery of game engine particle systems.
  • Good knowledge of real-time game engines and production pipelines.
  • Proficiency in 2D authoring tools (Photoshop, etc.) and 3D software (Maya, 3DS Max, and/or Blender, etc.).
  • Ability to communicate in English and French in a professional environment.

animation and vfx jobs