
Studio: Ubisoft
Job Opening: Lead FX Artist
Location: Montpellier, France
Type: Full-Time
Responsibilities:
- Define and ensure the artistic direction of FX, guaranteeing visual coherence with the game’s universe, in collaboration with the project’s artistic director.
- Create and integrate visual effects using particle systems and appropriate textures.
- Supervise and support the FX team, organising workflows and guaranteeing the quality of the effects produced.
- Propose and optimise production methods, continuously improving pipelines and practices in conjunction with the Associate Producer Art.
- Balance visual quality and performance, ensuring efficient integration of FX into the game engine.
- Work with the various teams to ensure perfect synergy between FX and gameplay.
- Monitor technological and artistic developments to innovate and constantly improve the quality of visual effects.
- Respect and reinforce the visual identity of the game, in line with the artistic direction and narrative.
- Share best practices and provide technical and artistic support to the team to help them develop their skills.
Qualifications & Skills:
- Significant experience as an FX artist in the video game industry, ideally across a full console game development cycle.
- Experience or interest in team management.
- Mastery of game engine particle systems.
- Good knowledge of real-time game engines and production pipelines.
- Proficiency in 2D authoring tools (Photoshop, etc.) and 3D software (Maya, 3DS Max, and/or Blender, etc.).
- Ability to communicate in English and French in a professional environment.
