Lead Environment TD required at Atomic Arts

Lead Environment TD required at Atomic Arts

Studio: Atomic Arts

Job Opening: Lead Environment TD – Unreal & Houdini

Location: Bengaluru, KA, India

Type: Full-Time

Responsibilities:

  • Lead and mentor a team of environment artists and technical directors, fostering a collaborative and creative work environment.
  • Design, develop, and implement complex environment assets and systems using Unreal Engine and Houdini.
  • Collaborate with cross-functional teams to ensure seamless integration of environment assets into projects.
  • Develop and maintain tools, scripts, and workflows to streamline the environment creation process and improve efficiency.
  • Troubleshoot and resolve technical issues related to environment assets and systems.
  • Optimize environment assets for performance and memory usage without compromising visual quality.
  • Stay up-to-date with the latest industry trends and technologies, and incorporate them into the environment pipeline.
  • Provide technical documentation and training for team members on tools and workflows.

Qualifications & Skills:

  • Bachelor’s degree in Computer Science, Art, Game Development, or a related field, or equivalent experience.
  • Proven experience in a senior or lead role within the gaming industry, with a focus on environment art and technical direction.
  • Expert knowledge of Unreal Engine and Houdini, including Blueprints, material creation, and procedural generation techniques.
  • Strong understanding of 3D modeling, texturing, lighting, and shading.
  • Proficient in scripting languages such as Python or C++.
  • Excellent problem-solving skills and attention to detail.
  • Strong communication and leadership skills, with the ability to work effectively in a team environment.
  • Passion for gaming and a deep understanding of game development processes.

Preferred skills:

  • Experience with other game engines and 3D software (e.g., Maya, 3ds Max, Substance Designer/Painter).
  • Knowledge of performance optimization techniques for real-time rendering.
  • Experience with version control systems (e.g., Perforce, Git).
  • Familiarity with VR/AR development.

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