Lead Environment Concept Artist required at That’s No Moon

Lead Environment Concept Artist required at That's No Moon

Studio: That’s No Moon Entertainment

Job Opening: Lead Environment Concept Artist

Location: Los Angeles or Remote

Type: Full-Time

Responsibilities:

  • Work with the Studio Art Director and Narrative Team to research, collect, and organize reference and inspirational material.  
  • Inspire the team with sketches, color roughs, mood paintings and final concepts to drive the project’s artistic vision. 
  • Collaborate with various stakeholders in across all teams to ensure visual consistency 
  • Participate in creative kickoffs for various stages of development. 
  • Provide feedback to your team and educate team members on new techniques and information. 
  • Create paint-overs to help ensure architecture, nature color, lighting, and design constancy from inspiration to final implementation. 
  • Ensure deliverables are completed to the target quality in a timely manner

Qualifications & Skills:

  • 5+ years of professional games or film concept design.  
  • Shipped at least 1 AAA game as a senior or lead artist.  
  • Outstanding portfolio demonstrating the ability to create stunning and visceral worlds using a wide variety of techniques.  
  • Strong drawing and painting fundamentals.  
  • Outstanding grasp of traditional art theory including composition, lighting, color, value, and shape language.  
  • Innate ability to observe, research, and analyze subject matters and apply those principles to your designs. 
  • Understanding of contemporary and historical architecture. 
  • Strong grasp on industrial and architectural design with a passion for making grounded designs that would function in the real world. 
  • Professional experience with Photoshop and 3D tools for sketching, painting, photo bashing, lighting, layout and designing. 
  • (Bonus) Education in art, architecture, industrial design, or related fields.  
  • (Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Substance Painter etc.  
  • (Bonus) Knowledge, experience, or interest in using photos, scans and 3D assets in the creation of concept art. 
  • (Bonus) Experience working with game engines to manipulate layout, lighting, render passes and LUTS.

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