Lead Environment Concept Artist required at Naughty Dog

Lead Environment Concept Artist required at Naughty Dog

Studio: Naughty Dog

Job Opening: Lead Environment Concept Artist

Location: Santa Monica, California, United States

Type: Full-Time

Responsibilities:

  • Communicates with Directors to bring directions to the environment concept team
  • Manages and supports the environment concept team to make sure they get properly tasked and balances their workload, ensuring environment concept team’s wellbeing
  • Manages individual concept artists, to keep their work on schedule
  • Builds and modifies schedule, based on the team and studio needs
  • Maintains a clear and consistent workflow under an established schedule
  • Works closely with Leads, Principals and Directors to keep quality and style consistent across all environments
  • Gives feedback to principals, seniors, and concept artists, to ensure environments are high quality and consistent
  • Provides direction to concepts artists for aesthetic and technical considerations and help set the quality bar for environments
  • Understands other department workflows and dependencies related to the environment concept team.
  • Monitors the needs for Layout Design, Lighting, Background Art and Foreground Art to ensure clear environments in game
  • Works closely with Background Art and Lighting to create environments that meet artistic requirements
  • Works with principals to improve or solve workflow or pipeline issues and overall create strategies to achieve department goals.
  • Had extensive knowledge of the latest game development tools, techniques, and workflows (including internal proprietary tools) and ability to share this with the team
  • As an individual contributor, be able to make environment concepts in the highest quality across the industry

Qualifications & Skills:

  • Great capacity of managing the environment concept team in terms of art and building achievable and realistic schedule, according to the needs of the studio
  • Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the game environment and visual language
  • Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
  • At least 8 years of experience as a concept artist, working on at least one AAA title
  • Great capacity to give the team feedback, and help setting the quality bar
  • Very strong portfolio showing high quality concepts
  • Expertise in concepting environments, high vision concept art, hard-surface props, key-frames and production callouts for games
  • Keen eye and strong foundational art skills to include form, lighting, colors, and composition
  • Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments

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