Lead Environment Artist required at Turtle Rock Studios

Lead Environment Artist required at Turtle Rock Studios

Studio: Turtle Rock Studios

Job Opening: Lead Environment Artist

Location: Orange County, CA, USA

Type: Full-Time

Responsibilities:

  • Lead the environment team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them.
  • Lead team meetings and relay important studio information when required
  • Work closely with the department manager to provide mentorship and coaching for Environment team members including but not limited to: 1:1s, career development, performance evaluations, and goal setting.
  • Use a combination of modeling, texturing, and set dressing/world-building skills to help push the visual quality bar
  • Help plan out and develop individual environments from prototype to final art quality
  • Maintain high-level environment art quality from concept to completion.
  • Work closely with the Tech Art and Rendering team to ensure the environment team has sufficient tools for gathering and interpreting data for memory management and performance statistics.
  • Collaborate with creative directors and other department leads to ensure that gameplay spaces look visually interesting, are fun to play, and provide unforgettable experiences for the player

Qualifications & Skills:

  • 7+ years of experience in game development with one or more shipped titles on multiple platforms in a senior/principal or leadership role for game environments
  • A strong portfolio that demonstrates experience world building including modeling, texturing, and set-dressing environments for games
  • Must be comfortable taking on responsibility for the development of complex environments while pushing the visual quality bar
  • Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines
  • Experience working with a variety of modern art pipelines including modular, organic, and hard surface construction
  • Demonstrated experience working with realistic art styles
  • Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
  • Ability to maintain high-quality and consistent progress
  • Strong leadership, mentoring, and teaching skills
  • Strong ability to interpret and adapt to general and flexible directions. Can thrive in a highly collaborative, team-oriented environment.
  • Proficient in Maya, 3ds Max, or Blender
  • A passion for games and world-building

Preferences

  • Experience with AAA First Person action titles
  • Familiarity with asset tracking and issue tracking tools such as Perforce and JIRA

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