Studio: Turtle Rock Studios
Job Opening: Lead Environment Artist
Location: Orange County, CA, USA
Type: Full-Time
Responsibilities:
- Lead the environment team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them.
- Lead team meetings and relay important studio information when required
- Work closely with the department manager to provide mentorship and coaching for Environment team members including but not limited to: 1:1s, career development, performance evaluations, and goal setting.
- Use a combination of modeling, texturing, and set dressing/world-building skills to help push the visual quality bar
- Help plan out and develop individual environments from prototype to final art quality
- Maintain high-level environment art quality from concept to completion.
- Work closely with the Tech Art and Rendering team to ensure the environment team has sufficient tools for gathering and interpreting data for memory management and performance statistics.
- Collaborate with creative directors and other department leads to ensure that gameplay spaces look visually interesting, are fun to play, and provide unforgettable experiences for the player
Qualifications & Skills:
- 7+ years of experience in game development with one or more shipped titles on multiple platforms in a senior/principal or leadership role for game environments
- A strong portfolio that demonstrates experience world building including modeling, texturing, and set-dressing environments for games
- Must be comfortable taking on responsibility for the development of complex environments while pushing the visual quality bar
- Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines
- Experience working with a variety of modern art pipelines including modular, organic, and hard surface construction
- Demonstrated experience working with realistic art styles
- Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
- Ability to maintain high-quality and consistent progress
- Strong leadership, mentoring, and teaching skills
- Strong ability to interpret and adapt to general and flexible directions. Can thrive in a highly collaborative, team-oriented environment.
- Proficient in Maya, 3ds Max, or Blender
- A passion for games and world-building
Preferences
- Experience with AAA First Person action titles
- Familiarity with asset tracking and issue tracking tools such as Perforce and JIRA