Lead Environment Artist required at Treehouse Games

Lead Environment Artist required at Treehouse Games

Studio: Treehouse Games

Job Opening: Lead Environment Artist

Location: Remote

Type: Full-Time

Responsibilities:

  • Work closely with the Art Director to define and establish the art style and quality bar for 3D environments across the game.
  • Provides direction to environment artists for aesthetic and technical considerations.
  • Is proactive in finding answers and able to clearly communicate issues and direction to the team.
  • Is capable of owning developing and delivering, content while leading by example.
  • Has expertise with PBR, lighting, rendering, and material authoring.
  • Reviews work for quality and carry out various supervisory responsibilities.
  • Upholds a sense of professional ownership, keeps a positive attitude, and ensures tasks are completed to the established quality bars.

Qualifications & Skills:

  • Significant professional experience as a Lead or Senior Environment Artist in games.
  • Significant experience with 3D visual development, PBR material pipelines, and lighting.
  • Advanced understanding of industry-standard content creation tools, such as Blender, Substance Designer/Painter, Zbrush, and Unreal Engine.
  • Has a passion for 3D environment art, set dressing, lighting, and texturing.
  • Demonstrates excellent foundational skills, including composition, design, structure, silhouette, sculpting, and color theory.
  • Has an excellent understanding of the environment art pipeline, dependencies, and overall scope of the project.
  • Finds creative solutions for technically challenging tasks.
  • Demonstrates an ability to work with detailed concept art or reference art materials.

Preferred:

  • Portfolio showcasing a breadth of stylized art.
  • Experience leading other artists.
  • Other disciplines such as materials, shader development, character modeling, VFX, and procedural asset creation a huge plus
  • Professional experience working in Unreal 5