Studio: Treehouse Games
Job Opening: Lead Environment Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Work closely with the Art Director to define and establish the art style and quality bar for 3D environments across the game.
- Provides direction to environment artists for aesthetic and technical considerations.
- Is proactive in finding answers and able to clearly communicate issues and direction to the team.
- Is capable of owning developing and delivering, content while leading by example.
- Has expertise with PBR, lighting, rendering, and material authoring.
- Reviews work for quality and carry out various supervisory responsibilities.
- Upholds a sense of professional ownership, keeps a positive attitude, and ensures tasks are completed to the established quality bars.
Qualifications & Skills:
- Significant professional experience as a Lead or Senior Environment Artist in games.
- Significant experience with 3D visual development, PBR material pipelines, and lighting.
- Advanced understanding of industry-standard content creation tools, such as Blender, Substance Designer/Painter, Zbrush, and Unreal Engine.
- Has a passion for 3D environment art, set dressing, lighting, and texturing.
- Demonstrates excellent foundational skills, including composition, design, structure, silhouette, sculpting, and color theory.
- Has an excellent understanding of the environment art pipeline, dependencies, and overall scope of the project.
- Finds creative solutions for technically challenging tasks.
- Demonstrates an ability to work with detailed concept art or reference art materials.
Preferred:
- Portfolio showcasing a breadth of stylized art.
- Experience leading other artists.
- Other disciplines such as materials, shader development, character modeling, VFX, and procedural asset creation a huge plus
- Professional experience working in Unreal 5