Lead Environment Artist required at Smoking Gun Interactive

Lead Environment Artist required at Smoking Gun Interactive

Studio: Smoking Gun Interactive

Job Opening: Lead Environment Artist (Console/PC)

Location: Vancouver, British Columbia, Canada

Type: Full-Time

Responsibilities:

  • Be responsible for creating high-quality environment art.
  • Lead the Environment Art team, maintaining quality and development
  • Develop art guides (art documentation, style guides, process documents and feedback loops).
  • Create specification sheets and art briefs, generate estimations for scheduling, monitor quality, review deliverables, providing concise feedback and implementing the final result.
  • Have a keen eye for environmental storytelling and a strong ability to communicate ideas and collaborate with a design team.
  • Have flexibility in terms of creating artwork in differing styles and genre of game.
  • Creatively and technically maintain the quality standard for the project and feel confident to develop your own skills and mentor these of the team around you.
  • Track progress, manage time, and hit deadlines to stay on track with set schedules and tasks.
  • With production, break down tasks and schedule your own work and that of the environment art team.
  • Mentorship – give constructive feedback and clear direction
  • Document processes and knowledge share.

Qualifications & Skills:

  • Proven track record in at least 3 shipped titles (preferably AAA).
  • Excellent 3D art skills.
  • Experience mentoring and providing feedback for more Junior Artists.
  • Excellent compositional, world-building skills and all-around artistic expertise and flare.
  • Able to accurately and efficiently perform task breakdowns and production estimates when required.
  • Able to detect potential ways to improve workflows and productivity, as well as help to raise the quality bar if needed.
  • Expertise in 3ds Max or Maya (or both).
  • Knowledge or use of Zbrush.
  • Expertise in Photoshop & other technologies utilised in the production of game art.
  • Expertise or knowledge of implementing artwork into Unreal Engine 4/5 or Unity.
  • Familiarity with developing games in a multi-platform, multi-project environment.
  • The ability and eagerness to learn and adopt new software, tools and technologies.
  • Able to work with a high level of motivation & self-direction.
  • Strong communication and organisational skills.
  • Strong problem-solving skills.
  • Excellent time management skills.
  • Ability to follow process and pipelines, evangelise best practices.

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