Studio: 31st Union Games Studio
Job Opening: Lead Designer, UI/UX
Location: San Mateo, California, US
Type: Full-Time
Responsibilities:
- Develop and shape the vision for our UI/UX experience in accordance with the project’s game design philosophies and artistic directions
- Prioritize, plan, and organize UX feature sets, working with development partners on how best to deliver and execute the creative and UI/UX vision that you will be key to defining
- Envision an intuitive UX experience that caters to both the first-time user, as well as the experienced enthusiast
- Mock-up UX wireframes, collaborating effectively with design and art teams
- In-game prototyping/implementation of UI/UX features working closely with design, art, and engineering partners.
- Identify and implement best practices, work-flows, and pipelines to inform broader UI/UX efforts across the project
- Conceive of and develop accessibility features that open new doors for players who may have felt excluded in the past
- Participate in user research/usability studies on an ongoing basis
- Build and lead the broader UX team
Qualifications & Skills:
- Strong understanding of the needs of UX in an interactive game experience
- Deep understanding of player/user psychology and what drives users as they engage with a UI/UX experience
- Awareness of current trends in visual communication and how best to adapt those trends into an interactive game experience
- Good understanding of Motion Graphics and their impact/use cases in the UI/UX experience
- Ability to work with industry-standard 2D graphics applications (e.g. Photoshop, Illustrator, After Effects, etc.)
- Experience working in game engines (e.g. UNREAL, Unity, and other propriety or commercial engines), design tool-sets, and production pipelines
- Ability to leverage 3D applications (e.g. Maya, 3DS Max, etc.) a plus
- A strong passion for games!
Apply for the Job Online: To apply, visit https://boards.greenhouse.io/31stunion/jobs/4979076003#app