Lead Creature FX TD required at Framestore

Lead Creature FX TD required at Framestore

Studio: Framestore

Job Opening: Lead Creature FX TD

Location: Mumbai, Maharashtra, India

Type: Full-Time

Responsibilities:

  • Lead and mentor a team
  • The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools
  • Shot execution using simulation rigs and the delivery of finished assets to the Lighting department
  • Liaison with other departments involved in the creature workflow – Modeling, Rigging, Animation and Lighting
  • Involvement in the development of departmental tools and techniques
  • Meeting set schedules and deadlines while maintaining the highest standards
  • Regularly communicating with Production and Leads regarding schedules and deadlines

Qualifications & Skills:

  • Previous experience in a similar role
  • Previous experience on CG creature projects
  • A thorough knowledge of Maya
  • Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
  • Experience of creating simulation rigs and setups for shows
  • Good problem solving skills
  • An appreciation of both the aesthetic and technical requirements of the role
  • A good eye for detail
  • A strong work ethic, and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
Desirable Skills:
  • Programming/scripting experience (e.g. Mel, Python and/or C++)
  • Experience of developing tools, scripts and plug-ins to help streamline workflow
  • Modeling and Rigging skills and experience
  • A good understanding of Maya constraints and deformers
  • A knowledge of Qualoth or any other simulation software
  • Experience of working under a Unix/Linux systems environment

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