Lead Concept Artist required at Halo Studios 

Lead Concept Artist required at Halo Studios 

Studio: Halo Studios 

Job Opening: Lead Concept Artist

Location: Redmond, Washington, United States

Type: Full-Time

Responsibilities:

  • Work closely with the Art Director and the Concept team to define the look of the project, from the general vision to specific designs.  
  • Develop and maintain a strong understanding of the game universe and the constraints of the technology.  
  • Set clear design goals and deliverables, focusing the concept team on achieving a high-quality, cohesive experience for all players, on all platforms.     
  • Create clear documentation and review the concept team documentation for creative alignment, consistency, and completeness.   
  • Create illustrations of scenes, environments, props, characters, vehicles, and weapons with an emphasis on compelling composition, atmosphere, lighting, and material. 
  • Create key artwork and vision pieces, leveraging existing designs and turning them into world-class illustrations. 
  • Assist the Art Director in providing team and studio feedback during the course of production.  
  • Provide guidance and mentorship to earlier-in-career artists and assist in providing direction to external partners as necessary. 
  • Participate in creative discussions, brainstorms, and reviews across teams to facilitate and strengthen cross-disciplinary collaboration. 
  • This role requires 60% (Mon-Wed) onsite work.

Qualifications & Skills:

  • 5+ years of experience in the entertainment industry 
  • 2+ AAA titles shipped 
  • 4+ years’ experience using related software and packages (e.g., Photoshop, Blender, Unreal Engine, Maya, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects). 
  • A collaborative growth mindset, open to giving and receiving constructive criticism on a daily basis. 
  • Bachelor’s Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications, or related art field AND 4+ years of experience in art design or a related art field working on computer games or entertainment OR equivalent experience. 
  • 2+ years of people management experience (e.g., serving as a Lead Artist, Art Manager, Creative Director, etc.). 
  • A high proficiency with anatomical structure, escorche,  industrial/architectural/graphic design, coupled with professional experience with art fundamentals.  
  • Experience working in Unreal or other game engines. 

animation and vfx jobs