Studio: Halo Studios
Job Opening: Lead Concept Artist
Location: Redmond, Washington, United States
Type: Full-Time
Responsibilities:
- Work closely with the Art Director and the Concept team to define the look of the project, from the general vision to specific designs.
- Develop and maintain a strong understanding of the game universe and the constraints of the technology.
- Set clear design goals and deliverables, focusing the concept team on achieving a high-quality, cohesive experience for all players, on all platforms.
- Create clear documentation and review the concept team documentation for creative alignment, consistency, and completeness.
- Create illustrations of scenes, environments, props, characters, vehicles, and weapons with an emphasis on compelling composition, atmosphere, lighting, and material.
- Create key artwork and vision pieces, leveraging existing designs and turning them into world-class illustrations.
- Assist the Art Director in providing team and studio feedback during the course of production.
- Provide guidance and mentorship to earlier-in-career artists and assist in providing direction to external partners as necessary.
- Participate in creative discussions, brainstorms, and reviews across teams to facilitate and strengthen cross-disciplinary collaboration.
- This role requires 60% (Mon-Wed) onsite work.
Qualifications & Skills:
- 5+ years of experience in the entertainment industry
- 2+ AAA titles shipped
- 4+ years’ experience using related software and packages (e.g., Photoshop, Blender, Unreal Engine, Maya, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects).
- A collaborative growth mindset, open to giving and receiving constructive criticism on a daily basis.
- Bachelor’s Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications, or related art field AND 4+ years of experience in art design or a related art field working on computer games or entertainment OR equivalent experience.
- 2+ years of people management experience (e.g., serving as a Lead Artist, Art Manager, Creative Director, etc.).
- A high proficiency with anatomical structure, escorche, industrial/architectural/graphic design, coupled with professional experience with art fundamentals.
- Experience working in Unreal or other game engines.