Lead Combat Designer required at Skeleton Key

Lead Combat Designer required at Skeleton Key

Studio: Skeleton Key

Job Opening: Lead Combat Designer

Location: Austin, Texas

Type: Full-Time

Responsibilities:

  • Own and drive the core combat and gameplay systems for the project.
  • Build and iterate on core combat systems such as weapons, interactions, player movement, cameras, and AI from inception to launch.
  • Collaborate with other teams, and ensure the appropriate partners are involved and informed throughout development.
  • Act as a strong quality advocate for the team, crafting compelling moment-to-moment gameplay, and help other team members achieve the same high quality.
  • Lead and develop a team of Gameplay/Combat Designers, inspiring and empowering them to do great work.
  • Build and maintain documentation for all owned features.
  • Help evangelize the game’s vision to the rest of the team at large.
  • Provide constructive feedback to team members.
  • Remain current with industry trends and competitor games.

Qualifications & Skills:

  • 7+ years as a Combat or Gameplay Designer, with first-person perspective experience.
  • A minimum of 2 shipped AAA titles.
  • Proven experience with controls, player movement, weapons, interactions, cameras, AI, melee, vehicles, progression, game balance, exploration mechanics.
  • Extensive familiarity working in Unreal or other modern game engines.
  • Hands-on practice and implementation of complex systems (ex – aim assist, AI Behavior trees, overall game balance).
  • Excellent communication and interpersonal skills.
  • Strong analytical and problem-solving skills.
  • Self-sufficient and self-motivated – you are able to push features forward but also know when to ask for guidance or help!

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