Lead Combat Designer required at Guerrilla

Lead Combat Designer required at Guerrilla

Studio: Guerrilla

Job Opening: Lead Combat Designer

Location: Amsterdam, Australia

Type: Full-Time

Responsibilities:

  • Champion the project combat pillars together with the Game Director and Lead Game Designer
  • Work closely with Combat Designers to oversee development of multiple playable characters, their combat abilities, variety of enemies (machines and humanoid), and a variety of combat systems
  • Provide guidance and mentorship for junior to senior level Combat Designers
  • Collaborate with multi-disciplinary teams to implementation combat feature from concept to release at highest possible quality in timely manner
  • Collaborate with the analytics and player research teams to analyze player’s behaviors and metrics to continuously improve the game and evaluate combat features

Qualifications & Skills:

  • You have gained experience as a Combat Designer on multiple titles for at least 5 years, with at least 3 years of experience in leading and mentoring a team
  • During your career, you have shipped at least one AAA game where you were heavily involved in Combat Design, preferably for an online multiplayer action game
  • You have a passion for, and deep understanding of, third-person combat mechanics and have thoroughly played a wide variety of different titles
  • You have excellent interpersonal, written, and verbal communication skills
  • You have a technical understanding of visual scripting languages, animation state machines, and challenges of state replication
  • You are comfortable with providing and receiving constructive criticism
  • You are self-motivated and take initiative

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