Studio: Ubisoft Studios
Job Opening: Lead Character Artist
Location: Royal Leamington Spa, UK
Type: Full-Time
Responsibilities:
- Develop performance and expertise within their team while furthering their own knowledge and expertise
- Prioritize, plan and organize their own work and their teams work in conjunction with the Producer/Associate Producer
- Be the main contact for a collaborating studio or outsource partner
- Review and deliver work in accordance with the project’s artistic direction and deadlines
- Identify and set up best practices
- Report to the Producer/Associate Producer on the progress of work and any issues relating to the project
- Find relevant solutions to problems encountered in their work
- Rapidly integrate strategic changes given by the producer into their team
- Make suggestions that are in line with the game’s marketing positioning
- Keep open channels of communication across their team/collaborating studio/ outsource partner
- Produce schedules alongside the Producer in respect of constraints;
- Hold regular team updates (‘scrums’) and update Producer/Associate Producer
- Conduct any ad-hoc tasks when required
Qualifications & Skills:
- Good knowledge of modeling techniques; to create graphic assets expected on the project
- Good knowledge of texture mapping and material
- Good knowledge of streaming and LOD systems linked to the engine
- Good knowledge of data management software (such as Perforce etc)
- Strong knowledge of shader and texture pipelines
- Strong knowledge of production pipelines
- Strong interpersonal and communication skills
- Strong leadership, team, and people management skills
Relevant Experience
- 5 years minimum experience in Art or any other relevant experience
- Shipped at least 2 games, with at least 1 game being AAA on a next-generation console
- Bachelor’s degree in an art-based subject or any other relevant training
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