Lead Character Artist required at Streamline Studios

Lead Character Artist required at Streamline Studios

Studio: Streamline Studios

Job Opening: Lead Character Artist

Location: Kuala Lumpur, Malaysia

Type: Full-Time

Responsibilities:

  • Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
  • Develop integrated project plans, implementation schedules and overseeing the assigning and tracking of art assets.
  • Communicate regularly with Creative Director, Producer, and/or Art Director regarding project milestones and initiatives in making sure to obtain executive guidance and approval when needed.
  • Creating briefs and documents for asset creation and training.
  • Prepare and plan for content submission packages for client ensuring that content is present, organized and quality checked so that they are ready to review all of this on time.
  • Interact with Artist on Client/Partner side to ensure expectations are met and understood
  • Diagnose and understand Client/Partner technology and processes and train artists in using it if required.
  • Identify and recommend areas of growth for each artist to the Art Director.
  • Participate in defining tools and art production pipelines whilst understand the advantages and limitations of technology and thus develop strategies to maximize performance.
  • Assist in HR related processes such as monitoring staff well-being and identifying potential risks.

Qualifications & Skills:

  • Full proficiency in software packages and tools of the games industry listed below
  • 3ds Max/Maya
  • Substance Painter
  • Zbrush
  • Photoshop
  • PBR workflow
  • Surface knowledge on the following software and tools
  • Blender
  • Intermediate to high proficiency in the following tools:
  • Unreal Engine Character Setup
  • Unreal Engine Rendering (Lighting, Rendering)
  • Highly proficient in at least one of the following disciplines and intermediate in the rest.
  • Human Anatomy
  • Creature Anatomy
  • Hard Surface Modeling
  • Cloth Sculpting or Simulation
  • Passion for game development.
  • Proficiency in Game Engine technologies such as Unreal with asset integration.
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
  • Exceptional knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (function, form, shape, proportions, color, etc.)
  • Keen eye for light, shade, color and detail in creating texture maps of different material types.

Beneficial skills

  • Experience in scripting languages are a plus.
  • Ability to guide and train Juniors
  • Experience using Substance Designer
  • Skill in one or more related disciplines—concepting, animation, visual effects, or technical art

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