Studio: Phoenix Labs
Job Opening: Lead Character Artist
Location: Vancouver, BC, Canada
Type: Full-Time
Responsibilities:
- As the Lead Character Artist, you will use provided concept art and references to guide your team to create highly detailed character models and outfits
- You will oversee others and their creation of high poly models, UV’s, in game topology, and textures to ensure high quality in game characters
- You will monitor the needs of rigging, animation, and design to ensure clear characters in game
- You will build and manage a team of Character Artists
- You will provide direction to your team for aesthetic and technical considerations
- You will work closely with the Art Director to keep quality and style consistent across all characters
- You will help contribute to any documentation and style guides as well as provide feedback to external art partners
- You will set quality standards and contribute to the studio character art community of practice to raise the bar of quality at the studio
Qualifications & Skills:
- Several years experience as a Lead or Director level Character Artist
- Being proficient and developed in pipelines with Unreal Engine
- Experience building, managing, and mentoring a team
- Experience within the film, TV, or gaming industry
- A strong portfolio demonstrating your character artwork to very high standards
- A strong sensibility for appeal and design when it comes to character proportions and shape language
- Solid understanding of realism and stylized anatomy, sculpting of clothing, and hard surface skills to achieve the visual look established by the art direction of the game
- Ability and willingness to tackle technical problems and quickly learn new tools and workflows
- Familiarity with Maya, Photoshop, and ZBrush