Studio: Cloud Chamber
Job Opening: Lead Character Artist
Location: Montréal, Quebec, Canada
Type: Full-Time
Responsibilities:
- Manage and mentor a team of artists, ensuring that each has clear, actionable tasks, goals, and regular constructive feedback
- Work closely with Directors to champion and execute the vision of the project
- Partner with Production to arrange meetings, identify issues, create milestone roadmaps, and continuously improve departmental and interdepartmental communication
- Create exemplary characters that inhabit our world
- Educate and inspire your team and set the example for a positive collaborative process
- Collaborate with other departments to perfect workflows and technologies for an improved content creation processes
- Troubleshoot technical issues related to character pipelines and performance.
- Document workflows and establish on-boarding and team training for the character team regarding related tools and processes
Qualifications & Skills:
- Multiple shipped titles, ideally using Unreal or a comparable engine (e.g. Frostbyte, Crytech, idTech, etc.). Experience developing / shipping AAA first person shooters a plus!
- Previous experience leading a team of character artists on at least one AAA project
- A background/degree in traditional art and media
- Experience working within cross-discipline strike teams on collaborative assignments
- Experience structuring and maintaining a thriving development process
- Ablity to work with tech art and animation to shape a cross discipline pipeline from the ground up
- A love for research, reference, and documenting your findings to share with the team
- A deep desire to lead a team, push technological boundaries, and create stunning characters