Studio: NetEase Games
Job Opening: Lead Artist
Location: America/Canada
Type: Full-Time
Responsibilities:
- Collaborate directly with designers and engineers on in-game prototype art.
- Deconstructing concept art and style guides into initial grey blocks and asset breakdowns.
- Create real-time Visual Targets as production standards.
- Solve production challenges with creative solutions.
- Ability to design and document production workflows.
- Evaluate scope estimates to ensure deliverables are in line with project schedules.
- Encourage good working practices for the team(s) and colleagues to work together collaboratively.
Qualifications & Skills:
- 5+ years of production experience as a Lead Artist, with 5+ shipped AAA titles.
- Strong understanding of game development from start to ship, and onwards.
- Experience with preproduction and creating visual targets for production use.
- Knowledge and experience with content-driven game engines (e.g. Unreal, Unity).
- Experience in optimizing games for performance and memory.
- Experience with version control software and the ability to troubleshoot technical challenges as they arise.
- Experience in 3D/2D software (e.g. Blender, 3ds Max, Substance Suite, Houdini, Adobe Suite, etc.)
- Strong understanding of PBR materials and workflows.
- Strong understanding of hard surface/architecture/organic/vegetation asset creation.
- An advanced understanding of in-game cinematic art asset creation Pluses:
- Basic understanding of shader development.
- Knowledge of branding and marketing.
- Experience working with external outsource vendors with time-zone differences.
- Photogrammetry experience.
- Fine art background.
Apply for the Job Online: To apply, send your resume to tangxinran@corp.netease.com