Studio: Blizzard Entertainment
Job Opening: Lead Artist, Props and Interactives
Location: Irvine, California, US
Type: Full-Time
Qualifications & Skills:
- Crafting high-resolution 3D sculpts as well as final low-polygon game-ready assets.
- Establishing and explaining what “good” looks like. You have a great eye for visual quality and fidelity. Things like lighting, shading, materials, color, and details, ranging from closeups to looking at your assets from a far distance, it’s all easy for you.
- Effortlessly solving for ambiguity and sorting out problems. You can quickly adjust to the various needs of different game development phases.
- Understanding both the big picture and the tiny, but important, details. You have deep experience in, and a solid understanding of, shape language, color, tone, materials, and everything else that makes assets fit in, or stand out, in a game environment.
- Working with next gen PBR materials and using them in the best way possible.
- Understanding and crafting versatile components as well as fully unique assets.
- Executing on a set art direction and visual language, consistently and reliably.
- Collaborating with many other stakeholders, whether they’re artists, designers, or tech artists, to solve difficult creative problems and build efficient pipelines.
Extra awesome points for:
- Having professional experience in the games industry, working on AAA games on major platforms.
- Using Houdini for AAA game assets.
- Experience with destructibles and componentized construction of assets.
- Having collaborated closely with tech art to build efficient pipelines