Lead Animator required for Avatar Project

avatar game job opening animator

Studio: Ubisoft Studios

Job Opening: Lead Animator [Avatar Project]

Location: Düsseldorf, Germany

Type: Full-time

Responsibilities:

  • Collaborate with the Art Director, Technical Art Director, and Animation Director to create animations that fit the visual style of the project and set a new benchmark on animation quality for the team.
  • Define, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables together with production.
  • Provide support and feedback for the internal animation team and the technical animators.
  • Establish animation standards and provide feedback for animation outsourcing.
  • Collaborate with Tech Artists to improve existing and prototype future animation pipelines.
  • Collaborate with design teams and programming teams to develop gameplay features.
  • Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
  • Be the main point of contact for other teams and represent the team
  • Provide knowledge and solutions for animation problems
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Provide support and advice for artists
  • Ensure that the work of the team follows the quality standards, artistic direction, and set deadlines.
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to reach their goals.

Qualifications & Skills:

  • A minimum of 5 years experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing, and procedural animation.
  • At least 2 years of experience in a leadership role.
  • Proven experience on at least one AAA shipped title.
  • Excellent knowledge of Maya, Motion Builder, 3ds MAX, and/or other commercial 3D authoring packages.
  • A keen eye for motion, weight, timing, and animation.
  • Being able to work with a complex animation system and complex animation state machines.
  • Able to keep content within the current project’s art style and work within those limitations.
  • Understand workflows and tools in animation production with the ability to modify and improve them.
  • Be forward-thinking and anticipate the needs of your project.
  • Fluent in English, both verbally and written.

Bonus Skills:

  • Experience with Motion editing and handling Mocap Data in Motion Builder is a plus
  • Experience as a modeler and/or texture artist a plus
  • The ability to create custom tools and scripts to increase productivity is a plus
  • Rigging experience is a plus
  • Being an avid gamer is a plus

Apply for the Job Online: To apply, submit your job application
 

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