Studio: Radical Forge
Job Opening: Lead Animation Engineer
Location: Middlesbrough, England, UK
Type: Full-Time
Responsibilities:
- Work with the animation systems team to help architect animation technology
- Integration of new technologies into the engine and pipeline
- Work with gameplay and provide an interface for them to interact with animation
- Work with the Tools team to create animation tools and pipelines
- Develop core animation components
Qualifications & Skills:
- Majorly significant game industry software development experience
- Expert-level knowledge of real-time animation systems
- Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
- Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
- Robust programming skills/experience in C++
- Prior experience acting as an owner of animation systems
- Enjoys working daily with animators and technical artists to help craft solutions to complex problems
- Self-motivated with strong collaborative and communication skills.
- Ability to write clear, maintainable, portable code
- Must have worked on at least one released game
- Bachelor’s Degree in Computer Science or equivalent experience
- Knowledge of Modern C++
- Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
- Experience with animation systems in network games