Lead 3D Character Artist required at CD Projekt RED

Lead 3D Character Artist required at CD Projekt RED

Studio: CD Projekt RED

Job Opening: Lead 3D Character Artist

Location: Warsaw / Cracow / Wroclaw / remote, Masovian Voivodeship, Poland

Type: Full-Time

Responsibilities:

Leadership & Team Management

  • Build and lead the Character Art team to deliver high-quality, stylized character assets.
  • Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth.
  • Cultivate a positive, collaborative team culture aligned with the company’s values and goals.
  • Partner with the Production department to establish plans and ensure the timely delivery of work.
  • Participate in recruiting, interviewing, and hiring for the team.

Artistic Vision & Execution

  • Collaborate closely with the Art Director to maintain the game’s artistic consistency and ensure the characters align with the core vision.
  • Participate in creating concepts and plans for unique, game-defining character designs.
  • Oversee and deliver the final polish of character assets, ensuring seamless integration into the game engine.
  • Partner with Animators, Tech Animators, and Tech Artists to ensure character models are ready for dynamic performance.
  • Work with Graphics Coders and Tech Artists to utilize and develop groundbreaking techniques.

Pipeline Development & Technical Problem Solving

  • Investigate, develop, and refine workflows for character modeling, texturing, and material creation in collaboration with the Tech Art team.
  • Ensure optimized performance by understanding and addressing trade-offs in assets and technologies.
  • Actively participate in solving technical and aesthetic challenges related to character creation.

Qualifications & Skills:

  • Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
  • Proven experience as a Lead Character Artist.
  • Experience with stylized character art and maintaining visual consistency.
  • Proficiency in modeling tools (3ds Max, Maya, Blender, etc.), sculpting tools (ZBrush, etc.), and PBR texturing software (Substance Painter/Designer, Photoshop, etc.).
  • Expertise in Unreal Engine 4/5.
  • Strong knowledge of anatomy, form, proportions, clothing, and material design.
  • Solid understanding of physically based rendering (PBR) workflows.
  • Excellent problem-solving, communication, and teamwork skills.
  • Curiosity, kindness, initiative, and a positive and professional can-do attitude.

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