Studio: Digital Model Creative
Job Opening:
- Concept Artist Character
- Senior Character Artist
- Modeling-Texturing-Lookdev Artist
- Rigging (Rig in Maya with Unreal Engine mocap compatibility)
- CFX Groom/Feather Artist
- FX Unreal Artist
- Animator (traditional and mocap cleaning expert)
Location: Rue Malouin, Canada
Type: Full-Time
Qualifications & Skills:
- We need people with experience in AAA game development.
- Be able to build characters to be used in Unreal using Maya, Zbrush, Substance Painter, and Unreal Engine 5.
- Expect in high and low polygon, texturing and baking.
- Groom can be done using maya xgen or Houdini. Full groom alembic system for Unreal cinematic. Card system for game play asset.