
Studio: Larian Studios
Job Opening: Lighting Artist
Location: Barcelona, Spain
Type: Full-Time
Responsibilities:
- Create compelling and stylistically consistent lighting for in-game environments and cinematics in collaboration with the art director, art leads, and the cinematic team.
- Ensure consistency in lighting across various scenes and locations, balancing artistic goals with gameplay clarity and technical performance.
- Set the visual benchmark for lighting across the project, working under the Art Director in collaboration with the Technical Art team to define workflows, tools, and standards.
- Troubleshoot and optimize lighting scenes to maintain high visual fidelity within performance budgets on multiple platforms.
- Provide mentorship and guidance to junior and mid-level lighting artists, helping them grow and uphold the studio’s quality standards.
Qualifications & Skills:
- Minimum of 6 years of experience working on lighting for real-time environments and cinematics, preferably in AAA game development, with at least one shipped title on PC or console.
- A strong portfolio or showreel showcasing expert-level lighting for real-time environments and cinematics, demonstrating a solid grasp of light, color, composition, mood, and storytelling.
- Advanced experience with lighting workflows in a real-time engine (e.g., Unreal Engine, Unity, or proprietary engines).
- Deep understanding of PBR pipelines, real-time rendering constraints, and the interaction of lighting with materials and post-processing effects.
- Strong communication and collaboration skills, with the ability to work effectively across disciplines in multiple studios.
- Willingness to work full-time on-site at our Barcelona studio.
- Knowledge of color grading, tone mapping, and post-processing effects.
- Experience in non-realtime lighting workflows, e.g., film post production.
- Background in photography, cinematography, or fine arts.
- Leadership experience or prior mentorship roles within an art team.
