Landscape Artist required at Playdead

Landscape Artist required at Playdead

Studio: Playdead

Job Opening: Landscape Artist

Location: Copenhagen, Denmark

Type: Full-Time

Responsibilities:

  • Working on and managing the Landscape development and pipeline using 3rd party software to create the terrain & implementing it in Unreal Engine 5
  • Managing the Landscape Material and Layers alongside a small but dynamic art team
  • Collaborating with a dedicated team with high ambitions for visual and thematic design

Qualifications & Skills:

  • Professional working experience within a 3D game production is essential
  • An appropriate portfolio of work that demonstrates artistic development of Landscapes – terrain authoring and management (Texture and Material work would be a bonus)
  • Comfortable using various tools and software to create terrain for an open-world game (World Machine, Gaia, or other terrain software)
  • Able to collaborate with others across disciplines on shared projects and communicate your ideas effectively
  • This is a full-time position at our studio in Copenhagen, Denmark so you will need to be willing to relocate (we offer full relocation support)

Desired Skills:

  • Familiarity with major game engines
  • Experience with authoring tiling textures and materials for terrain using Substance Designer, ZBrush or any other texture generation software

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