Studio: Kolibri Games
Job Opening: Game Designer
Location: Berlin, Germany
Type: Full-Time
Responsibilities:
- Design, pitch, and prototype features that align with the game’s vision and player needs.
- Iterate and improve designs based on playtests, feedback, and data insights.
- Balance progression, rewards, and mechanics to foster long-term retention.
- Create and set up live ops events and offers to drive player engagement and monetization.
- Communicate design clearly through documentation, presentations, and cross-team collaboration.
- Work closely with art, engineering, and production for smooth implementation.
- Contribute to refining design practices and team workflows.
- Maintain a player-first mindset to ensure gameplay is cohesive, intuitive, and rewarding.
- Research, deconstruct, and analyze idle/f2p games to identify opportunities and inspire features.
Qualifications & Skills:
- 3+ years of game design experience, with at least one shipped or live title.
- Strong knowledge of game design, systems, player psychology, and F2P/mobile best practices.
- Solid analytical skills, with experience interpreting player data and KPIs.
- Proficiency in Excel (or equivalent) for balancing and system modeling.
- Skilled in balancing gameplay and analyzing its player impact.
- Experience with live ops and iterating on a live product.
- Excellent communication skills and the ability to collaborate across departments.
- Creative problem solver with a proactive, iterative mindset.
- Experience with progression systems, game economies, or idle mechanics.
- Familiarity with A/B testing, telemetry, and collaborating with analytics teams.
- Experience in game deconstruction, competitor analysis, or market trend research.
- Experience with F2P mobile and live games.
- Familiarity with Unity.
- Strong awareness of industry trends and player expectations across game genres.