Junior Prop Artist is required at IO Interactive

Junior Prop Artist required at IO Interactive

Studio: IO Interactive

Job Opening: Junior Prop Artist

Location: Copenhagen, Malmö

Type: Full-Time

Responsibilities

  • Work closely with our other prop artists, tech artists, concept artists, animation, etc, crafting props and set pieces for our 007 game.
  • Create models, textures, and materials for hard surface, and sometimes sculpted, more organic assets.
  • Support Tech Art with destructible versions of some of the assets.
  • Work on refining and adding final polish to already existing game assets, ie. Tweaking textures, adjusting materials, LODs, and collision, and ensuring assets meet our visual quality standards and meet technical specifications.
  • Actively participate in team meetings, share any insights or ideas for workflow improvement, and collaborate with other disciplines such as technical artists.
  • Set up assets and materials with our game engine Glacier, ensuring they function correctly with shaders, lighting, and physics.
  • Assist in identifying and fixing visual or technical bugs.

Qualifications & Skills:

  • Proficiency in one or more 3D applications such as 3DsMax, Maya, Blender, etc., and experience with different modeling techniques.
  • Great understanding of asset creation tools and techniques
  • Experience in setting up assets in game engines like Unity or Unreal Engine.
  • Knowledge of optimization practices, such as reducing polygon counts, creating efficient UV maps, LODs, and optimizing textures.
  • Experience with texturing tools like Substance Painter, Designer, Photoshop, or similar software.
  • A keen eye for detail to polish assets, spot potential issues, and work on minor bugs.
  • Ethusiasm for learning new tools, techniques, and pipelines.

animation and vfx job