Junior Lighting & Compositing Artists required at Giant Animation

Junior Lighting & Compositing Artists required at Giant Animation

Studio: Giant Animation

Job Opening: Junior Lighting & Compositing Artists

Location: Dublin, Republic of Ireland

Type: Full-Time

Responsibilities:

  • Assist in creating basic Light rigs and basic Lighting setups for Characters, Environments, & Props depending on the needs and chosen style of the show.
  • Follow the Lighting and Comp Lead or Supervisor’s direction to match the established look-dev and standard of existing shots/frames.
  • Light 3D scenes to capture the mood and enhance storytelling under the direction of the Art Director, CG Supervisor, Departmental Supervisor, and Lead(s).
  • Create high-quality renders of Characters, Props & Environments for internal and client approval throughout the process.
  • Integrate rendered CG elements and layers in Comp and use compositing and artistic techniques in order to produce final shots.
  • Help build preset, gizmos, and library for the department and project(s).
  • Participate in reviews as required and ensure that all notes are properly addressed before submitting work for review.
  • Communicate with the Production Team, Departmental Lead(s), Supervisors, and CG Supervisor on concerns ahead of time.
  • Balance quick turnarounds with achieving a high degree of aesthetic quality and take ownership in ensuring proper QC is applied to all tasks.
  • Maintain technical expertise and adjust to changing procedures and technologies.
  • Have a clear understanding of the style, quality, continuity, technical, scheduling, and budgetary requirements of the Production.
  • Attend and actively participate in dailies, weeklies, and handout sessions.
  • Maintain an open and professional demeanor when providing or taking directions, undertaking revisions, and altering approaches as required.

Qualifications & Skills:

  • Minimum of 1-3 years experience in TV Series Animation (CG) Production.
  • Excellent visual skills and attention to detail.
  • Strong organizational skills and a good eye for detail.
  • Superior eye for Light, Shade, Colour, and detail.
  • Good Knowledge of Maya, Nuke/Fusion, and After Effects and working knowledge of comp gizmos.
  • Experience with Arnold is a must, Redshift or Katana is a plus.
  • Experience with Shotgun/ShotGrid/FPT is a must.
  • Experience with a render manager (Deadline a plus).
  • Task-driven, Troubleshooter, self-motivated, and proactive.
  • Excellent communication skills.
  • Ability to work as part of a team, and take feedback and direction.

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